Amusement devices: games – Including means for processing electronic data – In a chance application
Reexamination Certificate
2000-11-14
2004-09-07
Harrison, Jessica (Department: 3714)
Amusement devices: games
Including means for processing electronic data
In a chance application
C436S016000
Reexamination Certificate
active
06786818
ABSTRACT:
FIELD OF THE INVENTION
The present invention relates generally to gaming machines and, more particularly, to a video gaming machine with symbols in an array that animate and visually interact with each other.
BACKGROUND OF THE INVENTION
Gaming machines, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning each machine is roughly the same (or believed to be the same), players are most likely to be attracted to the most entertaining and exciting of the machines. Shrewd operators consequently strive to employ the most entertaining and exciting machines available because such machines attract frequent play and hence increase profitability to the operator. Accordingly, in the competitive gaming machine industry, there is a continuing need for gaming machine manufacturers to produce new types of games, or enhancements to existing games, which will attract frequent play by enhancing the entertainment value and excitement associated with the game.
One concept that has been successfully employed to enhance the entertainment value of a game is the concept of a “secondary” or “bonus” game that may be played in conjunction with a “basic” game. The bonus game may comprise any type of game, either similar to or completely different from the basic game, which is entered upon the occurrence of a selected event or outcome of the basic game. Because the bonus game concept offers tremendous advantages in player appeal and excitement relative to other known games, and because such games are attractive to both players and operators, there is a continuing need to develop new features for bonus games to satisfy the demands of players and operators. Preferably, such new bonus game features will maintain, or even further enhance, the level of player excitement offered by bonus games heretofore known in the art. The present invention is directed to satisfying these needs.
SUMMARY OF THE MENTION
A gaming machine comprises a visual display and a game of chance shown on the display. In connection with the game of chance, the visual display shows an array of symbols in visual association with at least one pay line. The array includes one or more special symbols. Each of the special symbols is associated with at least one of the other special symbols. The game of chance includes a plurality of game rounds. During each of the game rounds one or more of the special symbols appear in the array. If a first special symbol appears in a specified proximity to a second special symbol that is associated with the first special symbol, an interplay occurs between the two symbols. The interplay between the special symbols can occur as a part of a basic game round or may comprise a bonus round. The game of chance awards a payout during the round if the symbols along the pay line correspond to a winning game outcome. An interplay between special symbols may affect the location of one or more symbols in the array, thus affecting the game outcome and payout. Additionally, the interplay between special symbols may initiate a different payout schedule based on the results of the interaction.
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Jaffe Joel R.
Rothschild Wayne H.
Harrison Jessica
Jenkens & Gilchrist
Rada, II Alex F. R. P.
WMS Gaming Inc.
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