Store-and-forward network switch using an embedded DRAM

Multiplex communications – Pathfinding or routing – Store and forward

Reexamination Certificate

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Details

C370S412000, C370S413000, C370S422000, C370S423000, C370S428000, C370S912000, C711S104000, C711S105000, C711S173000

Reexamination Certificate

active

06424658

ABSTRACT:

FIELD OF THE INVENTION
This invention relates to computer-network switches, and more particularly for store-and-forward network switches using embedded memory.
BACKGROUND OF THE INVENTION
Computer networks have been a key technology to unlock the power of low-cost personal computers (PCs). Networks allow PCs and work stations to share data and resources and facilitate communication among co-workers. While individual PCs may have limited resources, by linking a PC to a network, vast additional resources become easily available.
Computers, printers, and other network elements are often connected together at a lowest level by a local-area network (LAN) such as an Ethernet.
FIG. 1A
illustrates a prior-art LAN using a single collision domain. Network elements
12
include PCs and peripherals such as a workgroup printer. Each network element
12
contains a network-interface card (NIC) or equivalent that connects to the physical media, usually twisted-pair cable. While LAN
10
is often depicted as a single cable, often a repeater or hub is used. The cable from each network element
12
is plugged into the repeater box (not shown). The repeater then replicates a signal transmitted from one network element
12
to all other network elements
12
so that all network elements
12
receive the same transmission.
Sometimes two network elements
12
transmit at the same time. A collision results where the two transmissions interfere with each other and the correct data cannot be reliably read. Transmission must stop and be re-started at different times. These collisions become more frequent as more network elements
12
are added to LAN
10
, and as network traffic increases.
Since each transmission is repeated to all other network elements
12
on LAN
10
, LAN
10
contains a single collision domain. Performance of LAN
10
is limited by collisions. Often a corporate network must be divided into many small LANs to limit collisions. Bridge
14
or a router is used to connect LAN
10
to other LANs or to a backbone network or wide-area network (WAN).
Network Switch—
FIG. 1B
More recently, network switches have been used to connect LANs to other LANs, and even to connect network elements within a single LAN.
FIG. 1B
shows a LAN using a network switch to avoid large collision domains. Network elements
12
connect to switch
16
rather than to a repeater or hub. Each network element
12
is bi-directional (full-duplex) and is shown twice, once as an input to switch
16
and again as an output from switch
16
, but in reality each network element is a single element.
Switch
16
monitors the inputs from each network element
12
, looking for a transmission. When a transmission to switch
16
is detected, the packet is parsed to determine the destination port. Switch
16
then makes a temporary connection from the input port to the output port and sends the packet to the destination port. The packet is sent only to the destination port and not to the other output ports.
Switch
16
contains a switch fabric that allows multiple connections to be made at the same time. For example, input port (network element) A can send a packet to output port C, while input port B sends a packet to output port D. A collision does not occur even though both network elements A and B are transmitting at the same time. Switch
16
effectively creates separate collision domains for each pair of network elements during a packet transmission.
Switch
16
can eliminate collisions, or break a network into smaller collision domains when entire LANs rather than single network elements are connected to the ports of switch
16
. Thus switches have become immensely popular as a way to easily improve network performance.
The original 10 Mbps Ethernet (10 Base-T) is being replaced with 100 Mbps Ethernet, and 1 Gbps Ethernet is expected. The higher speed networks require that the switches also transfer data at the higher rate to avoid congestion. The switches must also set up and tear down connections more rapidly.
Often the switch fabric in network switches consists of a crossbar switch, which can simply be a matrix of transistor switches that connect each input port to every other output port. These crossbar switches are fast, but as more ports are added, the switch matrix grows exponentially as each new port must connect to all other ports. Thus switches with larger numbers of ports are expensive.
S/F Switch Limited by Memory Bandwidth
Switches can also use a store-and-forward architecture. Incoming packets are stored in a memory and later read out to the output port. No switch matrix or crossbar switch is required. These store-and-forward switches can more easily add ports. However, memory bandwidth limits the speed and number of ports of these switches.
For example, the maximum throughput for a store-and-forward switch is when one half of the ports (n/2) are talking to the other half of the ports at full speed. The network speed is V (Mbps) per direction, the direction number is D (1=half duplex, 2=full duplex), and the number of memory access cycles A is 2, one cycle to write and one cycle to read. The required memory bandwidth S (Mbps) is:
S
=(
n
/2)*
D*V*A
Mbps
For example when n=8 ports, V=100 Mbps, D=2 (full duplex), A=2 cycles, then:
S
=
(
8
/
2
)
*
2
*
100
*
2
=
1
,
600



Mbps
=
1.6



Gbps
=
200



M



bytes

/

sec
.
The memory must have a bandwidth of 200 M bytes/sec for a non-blocking switch with just 8 ports. In another example, a switch has 24 100 Mpbs ports and 2 Gbps ports. Then n=24 ports with V=100 Mbps, and n=2 ports with V=1 Gbps. D=2 for full duplex, A=2, then:
S
=
(
24
/
2
)
*
2
*
100
*
2
+
(
2
/
2
)
*
2
*
1000
*
2
=
4800
+
4000



Mbps
=
8.8



Gbps
=
1.1



Gbytes

/

sec
A very fast memory with a 10-nanosecond access time must have a data-bus width of nearly 100 bits to meet such a bandwidth requirement. Including ground and control pins, a switch-controller integrated circuit (IC) or chip would require 150 pins just for the memory interface. The 26 ports would require another 150 pins. The switch-controller chip could easily surpass 400 pins, making it very expensive. Using multiple chips further increases cost, power dissipation, and complexity of the switch system.
As network speeds increase to 100 MBps and especially 1 Gbps and beyond, store-and-forward network switches face severe technical limitations. Expensive static random-access memory (SRAM) has fast access, but larger packets require larger memory sizes. Slower dynamic-random-access memory (DRAM) may be used to store larger packets, but it may not offer fast access times and sufficient bandwidth. Increasing bandwidth requirements for faster network speeds and additional switch ports increases pincount and cost of switch controller chips.
Embedded-DRAM Graphics Display Systems
The assignee has recognized the problem of bottlenecks to external dynamic-random-access memory (DRAM) in graphics display systems, and has pioneered embedded DRAM for graphics controllers. See for example: Puar et al., “Graphics Controller Integrated Circuit Without Memory Interface”, U.S. Pat. Nos. 5,650,955 and 5,703,806. These embedded-DRAM graphics controllers have been used predominantly for portable PC's such as laptop and notebook PCs.
Although graphics controllers are in a different technical field than network switches, the inventor has realized that such embedded DRAM technology could solve performance and cost problems for network switches. While many view embedded DRAM technology as useful only for portable systems, the inventor realizes that computer-network switches and routers could benefit from the performance and cost improvement of embedded DRAM.
What is desired is a network switch for higher network speeds. It is desired to add ports without significantly increasing the cost of the switch. A network switch with a large number of

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