Timed approach sensing game

Amusement devices: games – Including means for processing electronic data – In a game requiring an element of a participants physical...

Reexamination Certificate

Rate now

  [ 0.00 ] – not rated yet Voters 0   Comments 0

Details

C273S445000, C273S446000

Reexamination Certificate

active

06319120

ABSTRACT:

BACKGROUND OF THE INVENTION
1. Scope of Invention
This invention relates generally to electronic games of skill, and more particularly to a timed presence sensing game which challenges each player to stealthfully approach the game once it has been activated before a time period has run or a presence sensor causes the triggering of an alarm within the game apparatus.
2. Prior Art
Timed electronic games of a broad nature and array of features and operating rules are well known and marketed wherein each player is challenged to accomplish some athletic or physical feat within a predetermined time period. U.S. Pat. No. 5,901,961, invented by Holland, teaches a reaction speed timing and training system for athletes.
Clayton, in U.S. Pat. No. 5,470,082, teaches a game apparatus played by a plurality of players surrounding the game, each of which can deflect a stream of water randomly emitted from a nozzle toward each player. Another electronic game is disclosed in U.S. Pat. No. 4,533,144 invented by Juarez in which an electronic game is disclosed in which each player fires a hand-held target weapon at targets and then must evade simulated return fire directed at the player.
The present invention discloses a timed electronic game apparatus which tests the skill of one or more players who individually attempt to outmaneuver the presence sensor of the game apparatus on a timed and presence sensing basis. To start the game, one of the players activates a start member or switch on the exterior of the housing. The players then have a short first period of time, e.g. five seconds during which the presence sensing circuit is deactivated to distance themselves sufficiently from the game apparatus so that their presence would not be detected by the presence sensor within the housing of the game apparatus. Thereafter, each player is made aware by either audible or light emitting means on the housing that the first time period has ended and the presence sensing circuit has been activated. Thereafter, a second time period e.g. ten seconds, is provided during which one or more of the players may stealthfully approach the game apparatus so as not to activate the presence sensor and to manually activate a stop member on the housing.
If the stop member is activated during the second time period and without activating the presence sensor, the player has won the game. However, if the player's presence is either sensed during the second time period or the second time period ends without the player having activated the stop member, the player loses the game. Notification of loss is indicated by either a loud audible siren or light indicator.
BRIEF SUMMARY OF THE INVENTION
This invention is directed to an electronic game apparatus requiring skill in which one or more players individually attempt to out maneuver the game apparatus on a time limit and motion or presence sensing detecting basis. Each player starts the game apparatus by manually pressing a start button on the housing. The player then has a preselected first period of time, e.g. five seconds, during which the presence sensor is deactivated to distance himself sufficiently from the game apparatus so that his presence would not be sensed by the motion detector of the apparatus at the end of the first time period. At the end of the first time period, the presence sensor is activated and the player has a certain second time period, e.g. ten seconds, to stealthfully reapproach the apparatus without his or her presence being detected and to disarm the game apparatus by pressing a stop button or area of the housing. The player therefore loses if either the motion sensor is triggered or the second time period runs before the disarming stop button is depressed by the player. All forms of presence sensors, including optical motion detectors, sound detectors, infrared sensors and the like are within the intended scope of this invention.
It is therefore an object of this invention to provide an electronic timed game apparatus of skill in practicing a stealth approach to a presence sensing game apparatus.
It is another object of this invention to provide a timed presence sensing game apparatus in which a plurality of players may each attempt to deactivate the game apparatus during a short game activation period before other players do so and without triggering the presence sensor of the game apparatus.
In accordance with these and other objects which will become apparent hereinafter, the instant invention will now be described with reference to the accompanying drawings.


REFERENCES:
patent: 3960379 (1976-06-01), Maloney et al.
patent: 4533144 (1985-08-01), Juarez et al.
patent: 4961575 (1990-10-01), Perry
patent: 4973052 (1990-11-01), Conti
patent: 5470082 (1995-11-01), Clayton
patent: 5901961 (1999-05-01), Holland, III
patent: 6149490 (2000-11-01), Hampton et al.

LandOfFree

Say what you really think

Search LandOfFree.com for the USA inventors and patents. Rate them and share your experience with other people.

Rating

Timed approach sensing game does not yet have a rating. At this time, there are no reviews or comments for this patent.

If you have personal experience with Timed approach sensing game, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Timed approach sensing game will most certainly appreciate the feedback.

Rate now

     

Profile ID: LFUS-PAI-O-2580827

  Search
All data on this website is collected from public sources. Our data reflects the most accurate information available at the time of publication.