Method for modeling reflection of light from an anisotropic...

Computer graphics processing and selective visual display system – Computer graphics processing – Three-dimension

Reexamination Certificate

Rate now

  [ 0.00 ] – not rated yet Voters 0   Comments 0

Details

Reexamination Certificate

active

06246416

ABSTRACT:

BACKGROUND OF THE INVENTION
1. Field of the Invention
The invention relates to generating and displaying computer images which depict reflected light, and more particularly to a method for simulating the appearance of an anisotropic surface as it reflects light towards a viewer.
2. Related Art
The interaction of light with surfaces has proven to be one of the most complicated and fundamental problems in computer graphics. Considerable research has addressed simulation of light reflected from isotropic surfaces. Models for computer graphic simulation of anisotropic reflection (i.e., reflection of light from rough surfaces) have also been proposed, but are based on either non-physical reflection functions obtained using numerical simulations, or are estimated from experimental data. None of the existing anisotropic models are based on the known physical properties of light. Yet, a physics based approach would be the most appropriate for simulating the natural reflection of light from an anisotropic surface. Such an approach would allow simulation of the image that a viewer would see of light reflected from such a surface. Moreover, in the case of anisotropic surfaces having periodic profiles, the reflection of light from such surfaces has never been modeled in computer graphics. Hence there is a need for a physics-based method by which light, reflected from an anisotropic surface, can be simulated in a computer graphics environment.
SUMMARY OF THE INVENTION
The invention provides a method for performing computer graphic simulation of an anisotropic surface reflecting light towards a viewer. First, the data necessary to calculate the amount of light reflected from each point of the anisotropic surface toward the viewer is obtained. This data includes a statistical description of the surface, as well as information about the light and its directions of incidence and reflection. The data is then sent to a renderer, which calculates the amount of light reflected from each point of the anisotropic surface toward the viewer. An image is then created, based on the calculated values.
The calculation step is performed with the aid of a model that is derived from wave physics. The model also relies on a statistical, probabilistic description of the anisotropic surface, a description which treats the height of any given point on the surface as a random variable. In cases where the surface is anisotropic but has a more periodic profile, a variation of this model can be used.
The invention has the feature of requiring relatively few parameters as input to the calculation step.
The invention has the additional feature of being suited to a physics-based renderer, since the model takes into account wave dependent phenomena.
The invention has the advantage of being applicable to a wider range of surfaces than those considered in previous models.
The invention has the further advantage of being relatively easy to implement, since the calculation step is only moderately complex.


REFERENCES:
patent: 5870096 (1999-02-01), Anjyo et al.
patent: 5949424 (1999-09-01), Cabral et al.
patent: 6034691 (2000-03-01), Aono et al.
Marek Teichmann, Surface reconstruction with anisotropic density-scaled alpha alpha shapes, 1998, IEEE, p. 67-72.*
Pat Hanrahan, Reflection from layered surfaces due to subsurface scattering, Proceedings of the 20th annual conference on Computer graphics, 1993, pp. 165-174.*
Ward, “Measuring and Modeling Anisotropic Reflection,”Computer Graphics(SIGGRAPH '92 Conference Proceedings), vol. 26, No. 2, Jul. 1992, pp. 265-272.
Bahar and Chakrabarti, “Full-Wave Theory Applied to Computer-Aided Graphics for 3D Objects,”IEEE Computer and Applications(Special Issue: Supercomputers for Graphics), Jul. 1987, pp. 46-60.
Sheppard, “Imaging of random surfaces and inverse scattering in the Kirchhoff approximation,”Waves in Random Media, vol. 8, No. 1, Jan. 1998, pp. 53-66.
Westin et al., “Predicting Reflectance Functions from Complex Surfaces,”Computer Graphics(SIGGRAPH '92 Conference Proceedings) vol. 26, No. 2, Jul. 1992, pp. 255-264.
He et al., “A Comprehensive Physical Model for Light Reflection,”Computer Graphics(SIGGRAPH '91 Conference Proceedings), vol. 25, No. 4, Jul. 1991, pp. 175-186.
Kajiya, “Anisotropic Reflection Models,”Computer Graphics(SIGGRAPH '85 Conference Proceedings), vol. 19, No. 3, Jul. 1985, pp. 15-21.
Poulin and Fournier, “A Model for Anisotropic Reflection,”Computer Graphics(SIGGRAPH '90 Conference Proceedings), vol. 24, No. 4, Aug. 1990, pp. 273-282.

LandOfFree

Say what you really think

Search LandOfFree.com for the USA inventors and patents. Rate them and share your experience with other people.

Rating

Method for modeling reflection of light from an anisotropic... does not yet have a rating. At this time, there are no reviews or comments for this patent.

If you have personal experience with Method for modeling reflection of light from an anisotropic..., we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Method for modeling reflection of light from an anisotropic... will most certainly appreciate the feedback.

Rate now

     

Profile ID: LFUS-PAI-O-2541868

  Search
All data on this website is collected from public sources. Our data reflects the most accurate information available at the time of publication.