Texture method for producing fluid effects in a real-time simula

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G06F 1562

Patent

active

053254805

ABSTRACT:
A method of generating dynamically altering images which are capable of simulating fluid effects in real-time on a static scene. The method includes the steps of loading a plurality of graphical components, and repeatedly applying each of these graphical components to a texture map in a sequence of toroidally incremented locations at a predetermined repetition rate to create a texture map overlay for each of a plurality of scene frames. Each of these toroidally incremented locations are determined by a non-linear combination of a linear offset vector and the location of the last graphical component that has been applied. Then, each of the plurality of scene frames are transmitted to a visual projection device at a predetermined frame rate in order to display the dynamically altering images.

REFERENCES:
patent: 4855934 (1989-08-01), Robinson
patent: 4945495 (1990-07-01), Ueda
patent: 5097427 (1992-03-01), Lathrop et al.
patent: 5179638 (1993-01-01), Dawson et al.
patent: 5194969 (1993-03-01), DiFrancesco

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