Amusement devices: games – Aerial projectile game; game element or accessory therefor... – Target
Patent
1978-12-21
1981-04-14
Hum, Vance Y.
Amusement devices: games
Aerial projectile game; game element or accessory therefor...
Target
273138A, A63B 7106, A63F 900
Patent
active
042615631
ABSTRACT:
An electronic time reaction game apparatus which is capable of being played by one or more players and which comprises a housing having a pair of opposed player ends. A microprocessor is located in the housing and may be suitably operated by a convenient source of power, e.g., conventional battery power. A pair of player actuable response switches and a plurality of player response lights are located at each player end. One of the response switches is forward acting and the other is rearward acting. The microprocessor initiates a game cycle by causing generation of a player ready signal and, after a randomly varying time interval, or apparent randomly varying time interval unknown to the player or players, initiates and causes generation of a player start signal. The player or players attempt to anticipate the action of the opponent player and select the proper one of their response switches to actuate in order to maximize their score, and after the start signal, each actuates their selected response switches as quickly as possible in order to generate a score. The generated score is depicted by energization of one or more of the lights at the player end of the player first actuating the proper response switch.
REFERENCES:
patent: 2957693 (1960-10-01), Ross
patent: 3503608 (1970-03-01), Ylinen
patent: 3558132 (1971-01-01), Miller
patent: 3563230 (1971-02-01), Gibbs
patent: 3779553 (1973-12-01), Secter
patent: 3865368 (1975-02-01), Grazebrook
patent: 4017072 (1977-04-01), Kurtz
patent: 4060242 (1977-11-01), Huang et al.
Practical Electronics; "Snap"; Feb., 1977; pp. 132-133.
Popular Electronics; "Build the Led Target Game"; Jun., 1977; pp. 50-52.
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