Table game

Amusement devices: games – Board games – pieces – or boards therefor – Having three-dimensional pattern

Patent

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Details

A63F 300

Patent

active

059510102

DESCRIPTION:

BRIEF SUMMARY
BACKGROUND OF THE INVENTION

This invention relates to a new table game, comprising a question-and-answer type board game based on a board in the shape of a truncated, stepped pyramid, like the ancient Babylonian temple towers or ziggurats.
Most existing games are composed of flat boards on which the squares are arranged, whereas the invention described herein includes a board with volume (depth), and other different pieces that afford the game a highly novel character.
Furthermore, all the accessory question cards supplied with games of this kind normally bear only text. However, those of the new game of the present invention include drawings and photographs.


SUMMARY OF THE INVENTION

This Invention constitutes a true innovation and is therefore intended to protect not only the rules of the game but also its different makeup, comprising a particular type of board and a new way of playing on account of its special characteristics, layout and/or combination which constitute a table game in which the squares are arranged on a Babylonian temple tower or ziggurat.
The new table game that constitutes this invention is mainly characterised by its truncated pyramidal structure having three different strips on each of its four sides. The middle strip incorporates steps which diminish in size the nearer they are to the top. The top consists of a flat surface that is shorter than the base of the pyramid.
On the upper surface is another piece which forms part of the board and consists of a Babylonian-style shrine topped with a pinnacle. Both the shrine and the pinnacle can be dismantled and separated from the main body of the pyramid. The new table game that constitutes this invention is also built in such a way as to enable the two aforementioned pieces--the shrine and pinnacle--to be inserted into the pyramid structure through the top, so that the game occupies as little space as possible. The main structure is open at the top and the parts of the shrine are fed into it pointing downwards.
The side steps of the main body of the pyramid structure provide the board's steps or stages of play and enable the rules of the game to vary relative to traditional ones as they are based on stages. Each step or stage marks a level of difficulty in play, and the new table game is based on moving up step by step until the top of the pyramid is reached. The different levels of difficulty are marked with numbers and the name given to this level of difficulty is indicated.
Four figures or pawns in the form of a "Mesopotamian High Priest" in different colours, an hourglass, a die, a display stand and card holder and the corresponding question cards complete the new table game.
The board of the new table game is built in such a way as to house in the interior of the truncated pyramid, which is hollow, all the aforementioned accessories of the game.


BRIEF DESCRIPTION OF THE DRAWINGS

The following sections contain a detailed description of the new table game that constitutes this invention and of the pieces which comprise it, with reference to the accompanying drawings which display, by way of a non-limiting example, a specific version of the invention.
FIG. 1 shows a side view of the board used in the new table game, including the sections which comprise it.
FIG. 2 is a plan view showing the board viewed from above.
FIG. 3 is a side view showing the body of the pyramid and the upper shrine with one fitted inside the other.
FIG. 4 is a view of the pawn in the form of "Mesopotamian High Priest".
FIGS. 5a and 5b are views of the display stand and card holder and one of the sides of one of the question cards included in the game.


DETAILED DESCRIPTION OF THE INVENTION

The organization and mechanics of the game, with reference to the accompanying drawings, are as follows:
Each of the sides of the truncated pyramid (FIG. 1) is made up of three parts. The middle part contains steps or stages (1) which determine the levels of difficulty of the game which, in this specific version of the invention are: Apprenticeship, Cognisance, Reasoni

REFERENCES:
patent: 3030112 (1962-04-01), Scharp
patent: 4477080 (1984-10-01), Baker
patent: 4666162 (1987-05-01), Campbell
patent: 4993718 (1991-02-01), Dandridge et al.
patent: 5004245 (1991-04-01), Schumacher et al.
patent: 5102144 (1992-04-01), Dickerman

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