Control apparatus for a card game simulator

Amusement devices: games – Aerial projectile game; game element or accessory therefor... – Target

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Details

273148R, A63B 900

Patent

active

040723100

ABSTRACT:
A card game simulator simulates a card game by means of a set of hand displays, which may be seen only by one player at a time, and a set of corresponding play displays, which may be seen by all players. Each hand display includes a set of light emitting diodes which are lit to indicate the cards held by the hand simulated by that display. Cards are played by placing a photosensing probe against an activated light emitting diode, which action causes the corresponding play display to indicate the playing of the card corresponding to the light emitting diode sensed by the photosensor. The light emitting diode in the hand display is then de-activated. The invention as disclosed is adapted for simulating a game of bridge, and the circuitry for the simulator includes a recirculating hand memory for cyclic sequential readout of fifty-two hand codes and a recirculating trick memory for cyclic sequential readout of fifty-two trick codes. The two memories recirculate in synchronism, and the output codes correspond respectively to hand assignments and trick assignments for the fifty-two cards in a standard bridge deck. Cards are indicated on the hand displays and play displays in accordance with the hand codes and trick codes read out from the hand memory and the trick memory. Hand codes may be loaded into the hand memory in a random sequence for simulating a standard game of bridge, or they may be loaded in a predetermined sequence from a programming unit for playing duplicate or team bridge.

REFERENCES:
patent: 2023210 (1935-12-01), Potter
patent: 3529829 (1970-09-01), Seifert
patent: 3579856 (1971-05-01), Way
patent: 3865368 (1975-02-01), Grazebrook
patent: 3876208 (1975-04-01), Wachtler et al.
patent: 3889956 (1975-06-01), Castle
patent: 3895375 (1975-07-01), Williams
patent: 3962800 (1976-06-01), Feldheim

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