Method of operating a video game

Amusement devices: games – Aerial projectile game; game element or accessory therefor... – Target

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Details

273DIG28, A63F 900

Patent

active

041650727

ABSTRACT:
A method of operating a video game where a full screen memory map is utilized in conjunction with a microprocessor unit which operates on a clock cycle basis where during one portion of a clock cycle video data is latched into a shift register and during the other part of the clock cycle other necessary game functions are performed by the MPU, and during the entire clock cycle video data is shifted at the horizontal scan rate from the shift register to the display screen.

REFERENCES:
patent: 4026555 (1977-05-01), Kirschner et al.
patent: 4112422 (1978-09-01), Mayer et al.
patent: 4116444 (1978-09-01), Mayer et al.

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